If producing an HD (1920 x 1080 pixels) augmentation using the 2.5D technique, the original image should be 25% to 50% more detailed. If producing a UHD or 4K (3840 x 2160 pixels) augmentation, the original image should again be 25% to 50% more detailed.
As an example, a 4K image requiring a x2 close up in its middle would require an original digitization of 7680 x 4320 pixels.
Close up levels, if exaggerated, might end up producing animations where pixels are blurred, as the source will be scattered among various pixels, with insufficient resolution.
If a certain element of a painting needs more focus, the original digitization size should have the capacity of that given focus, depending on the close-up level desired.
In other words, when the camera zooms in, the pixels get bigger and some blur happens if the resolution of the original image is not big enough. The original image must have a resolution big enough so that at the maximum zoom level of the movie, the pixels of the movie are still bigger than the ones of the original image. For an HD movie of 1920×1080 and a zoom factor of x2, the original image must be at least 3840×2160.
In our case, production and broadcasts were done in landscape mode, which is a common screen orientation. Briefs augmenting artworks should be indicated with this format in mind.
It is also possible to work in portrait mode with this format indicated on PC player display(s).
The image sources must be in RGB and not CMYK. If in the later, which is used for printing, the image should be transformed into RGB.